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ZTT & Astrogation - Adamist StarshipsOverviewAll Adamist starships capable of interstellar travel must be spherical in design because the jump field produced by an Adamist starship forms a perfect sphere around the ship. Sensors and other protruding portions of the ship must be stowed inside the spherical hull prior to jump, failure to do this would result in the destruction of those items. If some equipment components have become damaged or have malfunctioned and cannot be stowed, they can be jettisoned before the jump commences. Adamist ships use solid-state nodes to enable them to travel the great distances between the stars. This method of travel is called ZTT or Zero Temporal Transit and was first invented in 2115 by scientists based at the New Kong asteroid. |
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ZTT JumpThis is the procedure that is followed when a ZTT jump is initiated :-
When an Adamist starship performs a ZTT jump it will always travel along it's orbital / course vector. Any velocity the ship has when it jumps is maintained after the jump has ended |
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AstrogationAs mentioned above Adamist starships will always jump along there course vector. In order to jump to the desired location the starship must change it's vector so that it aligns with the desired target system. This maneuvering can cost the ship a great deal of fuel and time, and generally more time and fuel is spent altering the course vector in preparation for the jump, than is used by the actual jump itself. If a starship leaves an asteroid or space station whose relative course vector is very different from the destination the captain must expend a considerable amount of fuel to insert the starship into an orbit that will intersect the target destination star. The total performance of an Adamist starship is measured in Delta-V, which is the total amount by which the starship can change it's course vector. Delta-V has nothing to do with speed or acceleration, as a freight ship equipped with large amounts of fuel will have a much higher delta-V reserve than a smaller and faster private Yacht. The Yacht will probably get to the first destination much quicker, as it is likely to have more powerful Fusion drives, but the freight ship will be able to continue it's journey without refueling for a much greater period. In order to save a considerable amount of delta-V and time, Adamist starships will often use the gravity of a nearby planet to align themselves with the target destination. This procedure will save a prudent captain much of the fuel expense of the jump.
Astrogation usually follows the this method. (CONSIDER THE DIAGRAM ABOVE)
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Emergence ZonesEvery habitable planet within the confederation will have designated emergence zones around them. These zones are the only places that starships are allowed to jump to. Failure to arrive in a designated planets Emergence Zones will more than likely result in the errant ship being targeted by nearby Strategic Defense platforms that are orbiting the planet, failure to comply with traffic control in these situations will often lead the starships captains arrest or even the destruction of the ship. |
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